Hotel And Restaurant Management Experiences
by admin on Saturday, May 31st, 2003 | Comments Off
Hospitality Management – Hotel and Restaurant
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Remarkable Service: A Guide to Winning and Keeping Customers for Servers, Managers, and Restaurant Owners (Culinary Institute of America) $18.97 As competition for customers is constantly increasing, contemporary restaurants must distinguish themselves by offering consistent, high-quality service. Service and hospitality can mean different things to different foodservice operations, and this book addresses the service needs of a wide range of dining establishments, from casual and outdoor dining to upscale restaurants and catering operatio… |
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Four Seasons: The Story of a Business Philosophy $8.30 The founder of Four Seasons Hotels shares the philosophy and values that have made his legendary brandHow did a child of immigrants, starting with no background in the hotel business, create the world’s most admired and successful hotel chain? And how has Four Seasons grown dramatically, over nearly a half century, without losing its focus on exceptional quality and unparalleled service? Isadore S… |
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The Complete Idiot’s Guide to Starting Your Own Restaurant $8.25 … |
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Airport Tycoon 2 $19.99 3D Management SimulationProduct InformationAirport Tycoon 2 is the highly anticipated sequel to the enormously successful original 3D Management Simulation. Oversee every aspect of building and operating a full-scale airport in a lush stunning 3D graphics environment. Purchase your land and begin construction on the world’s largest transportation conglomerate using a hoard of buildings and airplan… |
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SimMania Pack $24.99 This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock…. |
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Mob Rule $39.99 Studio 3 follows up its 1997 city-making game Constructor with Mob Rule, an entertaining combination of real-time strategy tactics, city construction, and resource management. Following a storyline that takes place during the Prohibition era of the early 1930s, players build resource centers, such as cement, brick, or (bonus-producing) gadget factories, then branch out to income-producing bus… |